At the beginning of this year, I’ve read an article called 6 Harsh Truths That Will Make You a Better Person. And it got stuck in my mind. In particular, this bit:
…let’s pledge to do fucking anything — add any skill, any improvement to your human tool set, and get good enough at it to impress people.
Which lead to me picking up my tablet, the trial of Photoshop CC from the Adobe site, and watching tutorials, especially Ctrl+Paint’s Digital Painting 101 and Andrei Țerbea’s Beginner’s Digital Art Tutorials (which are awesome and free, because some people, like these guys, are awesome).
Someone told me lists are fun, which made me think of GOTY-ing my 2014, but this was just the beginning. Here is my 2014 from several perspectives that are important to me. Continue reading
This article was originally posted on Gamasutra
Here is a set of game dev tips presented in a random order, and learned “the hard way” – I hope they help!
Today I calculated that I am famous. Not VERY famous, but somewhat, nonetheless.
Indeed, as of lunch today, Swedish time, I am the 1214th Steam Curator in the world, with the impressive number of 8 (EIGHT!) followers. Before lunch, I had 7 followers and was listed somewhere on place 1260th – ish. I forced a friend to follow me in order to obtain this amazing success (thank you, Joel!).
There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators. It’s an easy process, but not a trivial one. In order to be a Steam Curator, you must have a group, a tagline and at least 10 games you have to recommend, each needing a small description written by you (even if you can get away with just 1 character there).
I started to make some calculations after lunch today, when 9986 Steam Curators were listed. Here are my findings.
This is a personal post where I try to understand my sadness related to Mojang’s purchase by Microsoft.
The PCs were turned off, we exchanged heart crushing hugs and then we closed the doors for the last time. This is how my first – and hopefully last- layoff happened. To me, it was a welcomed end as well as a wake up call to seek new, more appropriate adventures. To others, it was sadness, loss, disorientation. Especially for those who have dedicated close to a decade to build a very particular kind of dream. Continue reading
Disclaimer: I did not try or buy any of these solutions… yet.
Nowadays, learning all the skills you need to make a game is not hard; there is a wide community of awesome game devs out there who are more than willing to help and are also great teachers. Here are just a few examples. But there is one thing you might not be able to get, no matter what: time. What do you do then?
You can buy the source code for your own game for less than 100 dollars. Granted, it will be a simple game, a clone of a successful product like Flappy Birds. And you will have to invest a few hours to follow a tutorial and perhaps reskin your little project. But for just a little bit of money, you can have your very own game in a day. Continue reading
I’ve finally Gone Home.
I arrived during a heavy storm and there was no one there. My sister, my parents, all gone, and a confusing, almost scary note waiting for me, glued to the front door. Don’t tell mom and dad what you find out, don’t tell anyone! Signed – my sister. What happened, Sam? Why is there no one home, why is the house a mess, why does it look like everyone left in a hurry? Did something terribly bad happened?
I published Women are too hard to animate on Gamasutra. But Rollo was inappropriate for that audience, so I replaced him with Jenna Marble.
And then I realized.
I never shared Jenna Marble’s Apps Are Ruining My Life!
Once upon a time about 2 months a go, I shared my collection for turning my future self into a game programmer. It’s called The little black book of newb game coding and you can click it and become wiser! Beware though, as this book is evil. For example, it did not want to die. It continued to bug me and ask me for a Part Two. Continue reading