Yesterday close-to-midnight, a new art movement was born! We called it Retro Alienism, partly because we needed some fancy way to have an ultimate excuse for our newly defined Heart. Papers. Border. art style, and partly because doing #indiedev till 12 PM almost every evening does strange things to your brain. But I can’t really …

Marketing is hard for anyone! Yet you still need to let people know about your product if you want to sell a decent amount of copies. Especially for game developers, one way to make your game and your studio known is to attend events and conventions, where you could showcase your …

It’s easier than ever before to make games, but almost impossible to sell them: this is today’s narrative when it comes to the video games industry. That is why it’s understandable why so many indie teams strive to find publishers, without a clear understanding of what it is they need …

I always hesitate to write about GamesCom because its simply too big for me to dare say anything. It feels like the honour of covering this behemoth can only belong to huge publications like Kotaku, Polygon, Rock Paper Shotgun or Eurogamer. But looking over what GamesCom 2016 Post Mortem pieces are out …

This is a very personal post. I feel the need to apologise for it in advance. It is hard for me to talk about this. What is the meaning of life? This is a question that lies at the base of philosophy, and one that shaped the world as we …

Hi everyone! We have been away in a holiday and it feels like its been ages and just saying this makes me cringe. See, indie game developers don’t do holidays, but I did it, which means… And I want to be very clear, I did plan to work on Project: Freedom …

As many of you know, we are making a game. For now it is called Project: Freedom, and we are doing what no indie should do, which is, we are not talking about it. Don’t do like us! And… Here are some updates!

Today I held my very first workshop. It was called How to publish your indie game and it focused on things to consider when preparing to get your game out there. And a savvy gamedev should prepare for that even before writing a first line of code – which is why …

Sebi and I dedicated an entire week in the middle of May to celebrating games and game development. On May 16 and 17  we went to what I think is the fanciest, most relaxed gamedev conference ever (that I know if, at least), called Creative Coast Festival in Karlshamn, then drove some 150 km directly …

I almost wrote a bit of a rant post about how next week there are at least 4 gamedev conferences taking place, and how the increased number of these events results in a loss of quality and how we are rapidly heading towards a big fat gamedev conference bubble. But I …