Crunching Steam Curators

Today I calculated that I am famous. Not VERY famous, but somewhat, nonetheless.

Indeed, as of lunch today, Swedish time, I am the 1214th Steam Curator in the world, with the impressive number of 8 (EIGHT!) followers. Before lunch, I had 7 followers and was listed somewhere on place 1260th – ish. I forced a friend to follow me in order to obtain this amazing success (thank you, Joel!).

There are 9932 Steam Curators listed right now. This morning there were 8343. Today, about 1589 people in the world became Steam Curators. It’s an easy process, but not a trivial one. In order to be a Steam Curator, you must have a group, a tagline and at least 10 games you have to recommend, each needing a small description written by you (even if you can get away with just 1 character there).

I started to make some calculations after lunch today, when 9986 Steam Curators were listed. Here are my findings.

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The maker’s dilemma

This is a personal post where I try to understand my sadness related to Mojang’s purchase by Microsoft. 

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The eulogy of a game developer

The PCs were turned off, we exchanged heart crushing hugs and then we closed the doors for the last time. This is how my first – and hopefully last- layoff happened. To me, it was a welcomed end as well as a wake up call to seek new, more appropriate adventures. To others, it was sadness, loss, disorientation. Especially for those who have dedicated close to a decade to build a very particular kind of dream. Continue reading

How to Make a Game with Zero Coding Skills

Disclaimer: I did not try or buy any of these solutions… yet.

Nowadays, learning all the skills you need to make a game is not hard; there is a wide community of awesome game devs out there who are more than willing to help and are also great teachers. Here are just a few examples. But there is one thing you might not be able to get, no matter what: time. What do you do then?

You can buy the source code for your own game for less than 100 dollars. Granted, it will be a simple game, a clone of a successful product like Flappy Birds. And you  will have to invest a few hours to follow a tutorial and perhaps reskin your little project. But for just a little bit of money, you can have your very own game in a day. Continue reading

Gone Home

I’ve finally Gone Home.

I arrived during a heavy storm and there was no one there. My sister, my parents, all gone, and a confusing, almost scary note waiting for me, glued to the front door.  Don’t tell mom and dad what you find out, don’t tell anyone! Signed – my sister. What happened, Sam? Why is there no one home, why is the house a mess, why does it look like everyone left in a hurry? Did something terribly bad happened?

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Jenna Marbles on how apps ruined her life

I published Women are too hard to animate on Gamasutra. But Rollo was inappropriate for that audience, so I replaced him with Jenna Marble.

And then I realized.

I never shared Jenna Marble’s Apps Are Ruining My Life!

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Newb game coding strikes again!!!

Once upon a time about 2 months a go, I shared my collection for turning my future self into a game programmer. It’s called The little black book of newb game coding and you can click it and become wiser! little-black-bookBeware though, as this book is evil. For example, it did not want to die. It continued to bug me and ask me for a Part Two. Continue reading

Women are too hard to animate

During this year’s E3, Ubisoft stated that they will not add a playable female character in Assasin’s Creed Unity because “Women are too hard to animate”. This spawned a mass reaction on the internet (check out #womenaretoohardtoanimate on Twitter), as it hit straight into a long and powerful conversation about women and games and how we are represented, or under represented or how we are sexualized or victimized in a context  where we represent almost 50% of gamers nowadays.
This post is, however, not about Ubisoft.

I’d like my women friends to play the games I love. Especially my sister. She is a beautiful, super smart business woman who shares my love for storytelling, and we frequently advise each other on what books to read or what movies to watch. She is not as much into SciFi as I am, but sometimes she caves in to my demands and later gets to love the imaginative, dystopian, weird worlds I introduce her to. In turn, I get to learn a bit about the real world through her eyes and recommendations – this amazing world I spent far too little time think about.

But I can’t get her to play video games. Continue reading

ESO is dying… Why?

Yesterday, The Sentinel posted an article about ZeniMax letting go about 300 people in the past few months, in Galway, Ireland. This is normal news to read in the video games industry, but what saddens me extremely is that ZeniMax Online Studios are the guys who developed The Elder Scrolls Online, and the customer support for this MMO is located in Galway. Hence my sad prediction. You don’t fire a few hundreds of people from your customer support if they are busy busy working for a growing, thriving persistent online game.

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Lifeless Planet

Sebi woke me yesterday with these words: You HAVE to play this game, Lifeless Planet.

So I did.

It’s probably the best game I ever played.

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