Stuck

Making games is easy, anyone can do it. We really have to push Heart. Papers. Border. in Early Access as soon as possible, but the game’s loop is incomplete without a properly functioning blog and influence system, to the very least. We prioritised the blog because it is the most confusing feature …

On game releases and death bed wishes

There is a universal game development truth which lurks in what we all call milestones. The single, most terrifying milestone know to the gamedev man is The Release. A milestone, especially of The Release kind, means endless crunch, generously dedicated to polish stuff that otherwise was perfectly fine. Even if …

Some thoughts on love and partnership

Be spontaneous. If you get a good idea to do something, just do it Be fit. Really work on how you look Be active. Nature and movement brings positivity Dress well, carefully and stylish. Just stay pretty Have no secrets Talk about your deepest feelings, passions Share some important interests …

Random gamedev thoughts

Here’s me following my own advice: Hey #gamedev‘s, are you having troubles talking/ blogging/ tweeting about your game? Some inspiration: https://t.co/EhDb3oEWh7 #indiedev — Laura Bularca (@sarienn) March 8, 2017 Frankly, though, be honest&raw&really talk about what matters TO YOU. Help! Talk about what u wish u knew when u started. …

How to Greenlight – what we learned from getting Heart. Papers. Border. greenlit

Hi everyone! I’d like to talk to you about my mammoth. You see, deep down inside I know I am not REALLY a game developer, so obtaining an extraordinary success is crucial because it is the only way to ensure other people’s recognition and respect (especially in the video games industry). Of …

The Greenlight Chronicles for Heart. Papers. Border.

I’ve always wanted to make my own independent, crazy and never-before-heard-of games* and in the autumn of 2016, my dream got really real: my beloved husband got fired** and he decided he likes my obsessive “optimistic strategy game about travelling, freedom and changing the world” idea enough to pick up Unity and …

Gorgeous Heart. Papers. Border. art

Just in case you like to admire it! Also, I need to use my image urls =) 

Steam Direct and the Greenlight roller coaster

We are riding the Greenlight roller coaster with Heart. Papers. Border. and it is intense, it happens way faster than we hoped and we feel unprepared. I don’t think we could have ever be prepared for this, but thinking If Only scenarios is always seductive. However, Valve decided to pull the …

Heart. Papers. Border. is on Steam Greenlight

Today we pushed Heart. Papers. Border. on Steam Greenlight. Please vote for us here if you think this game is worth publishing on Steam <3 Otherwise, we greatly appreciate if you can tell us why you think other wise. We pushed the game on Greenlight because Valve will soon replace …

[TEMPLATE] How to have a 30 minutes meeting with publishers, investors and other business folks

Since Casual Connect is just a few days away, I prepared this bullet point template in PowerPoint format to help any #gamedev out there who will have 30 minutes meetings with publishers, investors, distributors, marketers, press or otherwise folks who can help them. Practice practice practice! 30 minutes meetings are …