Of Meercating, Meows and Feed Bach! A Heart. Papers. Border. long overdue update

Oh Lara, why the frak do you have a blog if you never update it?  Marketing – the art and science of letting people know about your stuff – is hard. Your voice needs to propagate everywhere it might land on an interested ear. Your message needs to be clear and …

Stuck

Making games is easy, anyone can do it. We really have to push Heart. Papers. Border. in Early Access as soon as possible, but the game’s loop is incomplete without a properly functioning blog and influence system, to the very least. We prioritised the blog because it is the most confusing feature …

On game releases and death bed wishes

There is a universal game development truth which lurks in what we all call milestones. The single, most terrifying milestone know to the gamedev man is The Release. A milestone, especially of The Release kind, means endless crunch, generously dedicated to polish stuff that otherwise was perfectly fine. Even if …

Random gamedev thoughts

Here’s me following my own advice: Hey #gamedev‘s, are you having troubles talking/ blogging/ tweeting about your game? Some inspiration: https://t.co/EhDb3oEWh7 #indiedev — Laura Bularca (@sarienn) March 8, 2017 Frankly, though, be honest&raw&really talk about what matters TO YOU. Help! Talk about what u wish u knew when u started. …

The Greenlight Chronicles for Heart. Papers. Border.

I’ve always wanted to make my own independent, crazy and never-before-heard-of games* and in the autumn of 2016, my dream got really real: my beloved husband got fired** and he decided he likes my obsessive “optimistic strategy game about travelling, freedom and changing the world” idea enough to pick up Unity and …

Steam Direct and the Greenlight roller coaster

We are riding the Greenlight roller coaster with Heart. Papers. Border. and it is intense, it happens way faster than we hoped and we feel unprepared. I don’t think we could have ever be prepared for this, but thinking If Only scenarios is always seductive. However, Valve decided to pull the …

Heart. Papers. Border. is on Steam Greenlight

Today we pushed Heart. Papers. Border. on Steam Greenlight. Please vote for us here if you think this game is worth publishing on Steam <3 Otherwise, we greatly appreciate if you can tell us why you think other wise. We pushed the game on Greenlight because Valve will soon replace …

Open Game Design for Heart. Papers. Border.

Heart. Papers. Border. goes on. We spend each evening preparing a brand new build with new art, an impressive number of bug fixes and polishes, as well as a bunch of new features, for Casual Connect/ Indie Prize in Berlin. We REALLY want to get the tags system in!! The …

How to change the world in 5 easy steps

Don’t worry, I am not talking about the real one.* I’m talking about how to fundamentally disrupt planet Heart if you travel in our optimistic strategy game Heart. Papers. Border. You see, we are making this game out of a profound belief that borders are unnecessary obstacles against our evolution …

The Perils and Treasures of Early Feedback

The Heart. Papers. Border. prototype is OUT and we had our first round of feedback. IT HURTS. But this is crucial. I am so grateful that there are people out there who dare tell us their honest impressions. If we will ever have any sort of success with Heart. Papers. Border., …