Game Booth Costs & Tips

I just need to lay down my ideas quickly down, because there have been some awesome articles written on the subject and I want to chip in with a few things. 1. Booth Costs Each event varies in terms of booth costs. Some developers suggest to estimate some USD 4000 …

Easy Gamedev Planning – The Agile Way

Ah, project management and planning! These words have been known to freak out a gamedev even more than the dreaded marketing. I mean, who wants to write down schedules and todo’s when you can design, code, make art instead? Developing games is all about passion, spontaneity, and we all know creativity …

Three elementary #gamedev must do’s

Here’s another failure. And a fresh write-up on a nasty truth.  And a lot of talks about Xpocalypses. Yet despite all these sobering lessons and insights, many indie teams still carry on doing the very same mistakes everyone warns about. And I just don’t understand why. It’s simple. In order to …

A Game Dev’s Guide to Working Abroad

“I won’t move for any less than 5000 Euros a month”, the programmer told me in a very convinced tone. He had a bit less than 2 years of working experience as a game developer in Romania, and he was interviewing for a job in Sweden, where your average Svensson …

My interesting gamedev life

“Dear Laura, why the hell do you have a blog? You are a lazy bastard, very good at preaching, but rarely following what you preach.” True stuff. Let’s not do this anymore, shall we? My life has been quite interesting lately, and I think it would be nice of me to …

Jenna Marbles on how apps ruined her life

I published Women are too hard to animate on Gamasutra. But Rollo was inappropriate for that audience, so I replaced him with Jenna Marble. And then I realized. I never shared Jenna Marble’s Apps Are Ruining My Life!