Steam Direct and the Greenlight roller coaster

We are riding the Greenlight roller coaster with Heart. Papers. Border. and it is intense, it happens way faster than we hoped and we feel unprepared. I don’t think we could have ever be prepared for this, but thinking If Only scenarios is always seductive. However, Valve decided to pull the …

[TEMPLATE] How to have a 30 minutes meeting with publishers, investors and other business folks

Since Casual Connect is just a few days away, I prepared this bullet point template in PowerPoint format to help any #gamedev out there who will have 30 minutes meetings with publishers, investors, distributors, marketers, press or otherwise folks who can help them. Practice practice practice! 30 minutes meetings are …

The Jam Fix

One of the cool things I do at my job is to organize game jams at Gothia Science Park, which is the place where one of the biggest Swedish game incubators exist and where we have a game dev university and some 20+ studios, too. It’s always super nice to have …

The Perils and Treasures of Early Feedback

The Heart. Papers. Border. prototype is OUT and we had our first round of feedback. IT HURTS. But this is crucial. I am so grateful that there are people out there who dare tell us their honest impressions. If we will ever have any sort of success with Heart. Papers. Border., …

The Indie Prize submission – a Heart. Papers. Border. update!

If you would have told me a year ago that I’ll be submitting our own game at Indie Prize, I wouldn’t have believed you. One year ago,we looked at all the awesome folks competing at Casual Connect in awe, not only at their skills to code and make pretty things …

Genuine Marketing Tips

Heart. Papers. Border. is a lot on my mind and I obviously hope that it will be a success. There’s a lot on my mind and sometimes this leads to Twitter rantings on various #gamedev related subjects. Judging by the amount of interaction they generate, some of these series seem …

What if games had real power

Do you ever fantasise about travelling? Just packing your bags Right Now and going to a place that’s warm and colourful and full of adventure? Or maybe you crave snow and white and seeking the sky in a thousand simmering, mesmerising colours? Perhaps, instead, you want to see the wonders …

Making meaningful games as an impostor

One reason to develop Heart. Papers. Border. is because of the impostor syndrome. My day job is to help all the studios in the park to finish their games successfully. And while I learned a lot in the 7 years I have been making commercially successful games for Activision, Milestone and Simbin, the …

You can fix the diversity issue in gamedev

I am very proud of this years edition of Sweden Game Conference! Thanks to the conference and the Inclusive Game Development theme, we managed to get together people like Richard Bartle, Warren Spector, Kate Edwards, David Gaider, Chris Avellone, Tau Petersson, Fredrik Wester and many more. They all got to …

Fake it till you make it! How to dream your way to indiedev success

Hi! My name is Laura and I look like this:     That is because in a future not so far away, I hope to live a life I never ever ever need a holiday from, funded by Heart. Papers. Border. An intricate yet utterly optimistic strategy game about nationality, borders and our …