Lessons learned at Creative Coast Festival and Nordic Game Conference

Sebi and I dedicated an entire week in the middle of May to celebrating games and game development. On May 16 and 17  we went to what I think is the fanciest, most relaxed gamedev conference ever (that I know if, at least), called Creative Coast Festival in Karlshamn, then drove some 150 km directly …

Gamedev conferences – the benefits of abundance

I almost wrote a bit of a rant post about how next week there are at least 4 gamedev conferences taking place, and how the increased number of these events results in a loss of quality and how we are rapidly heading towards a big fat gamedev conference bubble. But I …

Indies, we have a problem

I asked a question on Twitter: Just really curious, how many games do you think you can play on Steam today? DON’T CHEAT! 🙂 #gamedev #indiedev — Laura Bularca (@sarienn) April 19, 2016 Thank you, you wonderful people who answered <3 BUT MOST OF YOU ARE WRONG.

UPDATED: A list of random important things you should remember to do when you move to Sweden

This post is for Andreea. And for anyone else who moved or thinks about moving to Sweden. Its pretty random, quite naive, and not well documented list, but given the complete and utter lack of similar endeavours, I hope it does help. This is a list of random things to ask …

The Talk

This was a long time coming, an inevitable story that I knew would happen, sooner or later. This Friday, I was invited as a speaker to the Swedish Game Awards, in Stockholm. My talk was called “99 reasons NOT to open a game studio and one as to why you should“. …

A n00b’s guide to GDC, after the actual event

For a decade, I’ve been reading about GDC as if it was fantasy SciFi: awesome stuff, happening somewhere, in a universe that simply does not exist for me. GDC is so big, so fundamental for the video games industry, that I never imagined someone as small and insignificant as me would …

Our hidden gamedev power

First there was this. Then came this, and lastly, it was this. The first is a link to the Greenlight page for Medusa’s Labyrinth. This is a short game done by my friends at Guru Games, who had this as a pet project for a while, were unsuccessful in raising cash …

The sad choices of Firewatch

If you have someone you very much love in your life, how would you contemplate assisting him or her as they lose their battle with dementia? The thought makes me so impossibly sad, I can’t even fathom it. I simply cannot, will not contemplate such a thought. Yet Firewatch -a game!- made …

Dear indies, don’t miss Casual Connect

We all know that making the game is the easy part – the hard one is selling it, and you can only do that by building a network of people who actually know about it. The best way to establish the base of a network is to attend events; us …

My predictions for 2016

This year I’ve decided to uncover my crystal ball and do like everyone else is doing every January: predict that will happen in the video games industry.  I’ve got a heap of experience so you can trust my predictions 100% ;). And I am obviously special, which is why I am …