How to change the world in 5 easy steps

Don’t worry, I am not talking about the real one.* I’m talking about how to fundamentally disrupt planet Heart if you travel in our optimistic strategy game Heart. Papers. Border. You see, we are making this game out of a profound belief that borders are unnecessary obstacles against our evolution …

The Perils and Treasures of Early Feedback

The Heart. Papers. Border. prototype is OUT and we had our first round of feedback. IT HURTS. But this is crucial. I am so grateful that there are people out there who dare tell us their honest impressions. If we will ever have any sort of success with Heart. Papers. Border., …

Defining dreams – a Heart. Papers. Border. update

The bad news about Heart. Papers. Border. is that we will not be able to finish all we planned to do for the Casual Connect Indie Prize submission on December 5th (submit here). SO, Fingers Crossed! The good news is that we submit anyhow, in whatever state we managed to …

What if games had real power

Do you ever fantasise about travelling? Just packing your bags Right Now and going to a place that’s warm and colourful and full of adventure? Or maybe you crave snow and white and seeking the sky in a thousand simmering, mesmerising colours? Perhaps, instead, you want to see the wonders …

The first build of Heart. Papers. Border.

This is a historical moment! I figured I’ll be much more nervous when we get here, but I am not. It is true, my friends, the time has come! You can now play the first build of Heart. Papers. Border.  How?!

A radiography for Pivotal Tracker

This is a bit of a follow up for Easy Gamedev Planning – The Agile Way I am a big supporter of planning, especially for game projects which are always so messy and hard to control. But the truth is, planning and project management is hard and takes time. Sure, …

Making meaningful games as an impostor

One reason to develop Heart. Papers. Border. is because of the impostor syndrome. My day job is to help all the studios in the park to finish their games successfully. And while I learned a lot in the 7 years I have been making commercially successful games for Activision, Milestone and Simbin, the …

How to find and pay your artist fairly

There comes a time in a girl’s life when she has to make peace with the fact that she is no artist. That she will never be an artist. That she, in truth, sux so bad at the art thing, that the entire Universe decided to ban her from even …

Fake it till you make it! How to dream your way to indiedev success

Hi! My name is Laura and I look like this:     That is because in a future not so far away, I hope to live a life I never ever ever need a holiday from, funded by Heart. Papers. Border. An intricate yet utterly optimistic strategy game about nationality, borders and our …

Introducing Heart. Papers. Border.

Hi everyone! We have been away in a holiday and it feels like its been ages and just saying this makes me cringe. See, indie game developers don’t do holidays, but I did it, which means… And I want to be very clear, I did plan to work on Project: Freedom …