The good news is that we submit anyhow, in whatever state we managed to accomplish by the end of this weekend. YOLO! And I want to truly, deeply, sincerely thank our amazing friend and 2D artist, Pontus Lundén*, and our absolutely fascinating music geniuses Retro Brothers* for giving us a chance with this <3
But I am desperately struggling to accept that in life, few things go as planned and #gamedev is definitely NOT one of them.
To be passionate about #gamedev is to learn how to see the beauty in chaos & to dance with it towards the best result, not to control it.
Do the best you can, but accept what you cannot change, and love it. After another sleepless, stressful night, I am having this epiphany…
I remember WHY I wanted to make Heart. Papers. Border. in the first place and why I’m so in awe at Sebi‘s efforts to be right there with me along the way. I committed to this because I deeply believe in the Heart. Papers. Border. idea and I want to see it done. And also because I wanted to be able to make games with Sebi. Sure, I WISH the game will be profitable so we can build a great studio PREFERABLY TOMORROW**, but I never expected or wanted an easy way. This is a lifelong*** dream.
Yet in the minutiae of #gamedev, which is REALLY HARD TO DO, I panic. Panic attacks sux because they make you blind. Gamedev makes u blind, too. That is why we need fresh eyes to give us honest feedback. I hereby announce yet another Heart. Papers. Border. build next week. Please contact us if you want one <3
The conclusion of this rant is: ain’t no such thing as bad games, just abandoned dreams. But we will NOT abandon our dream. We are committed. Expect a GREAT game from us.
And for the record, I love Sebi more than anything that I could possibly imagine. It’s been almost 20 years now and this love just keeps on growing.
* Ohforf friends, please tell this amazingly brilliant geniuses to get some freaking websites! <3<3<3
** I am a VIP = Very Impatient Person
*** Lifelong = Life Long = as long as your life lasts. Yeah, THAT long!