The Perils and Treasures of Early Feedback

The Heart. Papers. Border. prototype is OUT and we had our first round of feedback. IT HURTS. But this is crucial. I am so grateful that there are people out there who dare tell us their honest impressions. If we will ever have any sort of success with Heart. Papers. Border., …

The Indie Prize submission – a Heart. Papers. Border. update!

If you would have told me a year ago that I’ll be submitting our own game at Indie Prize, I wouldn’t have believed you. One year ago,we looked at all the awesome folks competing at Casual Connect in awe, not only at their skills to code and make pretty things …

Defining dreams – a Heart. Papers. Border. update

The bad news about Heart. Papers. Border. is that we will not be able to finish all we planned to do for the Casual Connect Indie Prize submission on December 5th (submit here). SO, Fingers Crossed! The good news is that we submit anyhow, in whatever state we managed to …

Genuine Marketing Tips

Heart. Papers. Border. is a lot on my mind and I obviously hope that it will be a success. There’s a lot on my mind and sometimes this leads to Twitter rantings on various #gamedev related subjects. Judging by the amount of interaction they generate, some of these series seem …

What if games had real power

Do you ever fantasise about travelling? Just packing your bags Right Now and going to a place that’s warm and colourful and full of adventure? Or maybe you crave snow and white and seeking the sky in a thousand simmering, mesmerising colours? Perhaps, instead, you want to see the wonders …

The first build of Heart. Papers. Border.

This is a historical moment! I figured I’ll be much more nervous when we get here, but I am not. It is true, my friends, the time has come! You can now play the first build of Heart. Papers. Border.  How?!

A radiography for Pivotal Tracker

This is a bit of a follow up for Easy Gamedev Planning – The Agile Way I am a big supporter of planning, especially for game projects which are always so messy and hard to control. But the truth is, planning and project management is hard and takes time. Sure, …

Making meaningful games as an impostor

One reason to develop Heart. Papers. Border. is because of the impostor syndrome. My day job is to help all the studios in the park to finish their games successfully. And while I learned a lot in the 7 years I have been making commercially successful games for Activision, Milestone and Simbin, the …

How to find and pay your artist fairly

There comes a time in a girl’s life when she has to make peace with the fact that she is no artist. That she will never be an artist. That she, in truth, sux so bad at the art thing, that the entire Universe decided to ban her from even …

You can fix the diversity issue in gamedev

I am very proud of this years edition of Sweden Game Conference! Thanks to the conference and the Inclusive Game Development theme, we managed to get together people like Richard Bartle, Warren Spector, Kate Edwards, David Gaider, Chris Avellone, Tau Petersson, Fredrik Wester and many more. They all got to …