The first build of Heart. Papers. Border.

This is a historical moment! I figured I’ll be much more nervous when we get here, but I am not. It is true, my friends, the time has come! You can now play the first build of Heart. Papers. Border.  How?!

A radiography for Pivotal Tracker

This is a bit of a follow up for Easy Gamedev Planning – The Agile Way I am a big supporter of planning, especially for game projects which are always so messy and hard to control. But the truth is, planning and project management is hard and takes time. Sure, …

Making meaningful games as an impostor

One reason to develop Heart. Papers. Border. is because of the impostor syndrome. My day job is to help all the studios in the park to finish their games successfully. And while I learned a lot in the 7 years I have been making commercially successful games for Activision, Milestone and Simbin, the …

How to find and pay your artist fairly

There comes a time in a girl’s life when she has to make peace with the fact that she is no artist. That she will never be an artist. That she, in truth, sux so bad at the art thing, that the entire Universe decided to ban her from even …

You can fix the diversity issue in gamedev

I am very proud of this years edition of Sweden Game Conference! Thanks to the conference and the Inclusive Game Development theme, we managed to get together people like Richard Bartle, Warren Spector, Kate Edwards, David Gaider, Chris Avellone, Tau Petersson, Fredrik Wester and many more. They all got to …

Fake it till you make it! How to dream your way to indiedev success

Hi! My name is Laura and I look like this:     That is because in a future not so far away, I hope to live a life I never ever ever need a holiday from, funded by Heart. Papers. Border. An intricate yet utterly optimistic strategy game about nationality, borders and our …

The birth of Retro Alienism! A Heart. Papers. Border. update

Yesterday close-to-midnight, a new art movement was born! We called it Retro Alienism, partly because we needed some fancy way to have an ultimate excuse for our newly defined Heart. Papers. Border. art style, and partly because doing #indiedev till 12 PM almost every evening does strange things to your brain. But I can’t really …

How to show your indie game at any expo

Marketing is hard for anyone! Yet you still need to let people know about your product if you want to sell a decent amount of copies. Especially for game developers, one way to make your game and your studio known is to attend events and conventions, where you could showcase your …

How to choose your game publisher

It’s easier than ever before to make games, but almost impossible to sell them: this is today’s narrative when it comes to the video games industry. That is why it’s understandable why so many indie teams strive to find publishers, without a clear understanding of what it is they need …

A GamesCom 2016 retrospective with an indie dev attending guide

I always hesitate to write about GamesCom because its simply too big for me to dare say anything. It feels like the honour of covering this behemoth can only belong to huge publications like Kotaku, Polygon, Rock Paper Shotgun or Eurogamer. But looking over what GamesCom 2016 Post Mortem pieces are out …