Fake it till you make it! How to dream your way to indiedev success

Hi! My name is Laura and I look like this:     That is because in a future not so far away, I hope to live a life I never ever ever need a holiday from, funded by Heart. Papers. Border. An intricate yet utterly optimistic strategy game about nationality, borders and our …

The birth of Retro Alienism! A Heart. Papers. Border. update

Yesterday close-to-midnight, a new art movement was born! We called it Retro Alienism, partly because we needed some fancy way to have an ultimate excuse for our newly defined Heart. Papers. Border. art style, and partly because doing #indiedev till 12 PM almost every evening does strange things to your brain. But I can’t really …

How to show your indie game at any expo

Marketing is hard for anyone! Yet you still need to let people know about your product if you want to sell a decent amount of copies. Especially for game developers, one way to make your game and your studio known is to attend events and conventions, where you could showcase your …

How to choose your game publisher

It’s easier than ever before to make games, but almost impossible to sell them: this is today’s narrative when it comes to the video games industry. That is why it’s understandable why so many indie teams strive to find publishers, without a clear understanding of what it is they need …

A GamesCom 2016 retrospective with an indie dev attending guide

I always hesitate to write about GamesCom because its simply too big for me to dare say anything. It feels like the honour of covering this behemoth can only belong to huge publications like Kotaku, Polygon, Rock Paper Shotgun or Eurogamer. But looking over what GamesCom 2016 Post Mortem pieces are out …

Don’t make games with your SO

This is a very personal post. I feel the need to apologise for it in advance. It is hard for me to talk about this. What is the meaning of life? This is a question that lies at the base of philosophy, and one that shaped the world as we …

Introducing Heart. Papers. Border.

Hi everyone! We have been away in a holiday and it feels like its been ages and just saying this makes me cringe. See, indie game developers don’t do holidays, but I did it, which means… And I want to be very clear, I did plan to work on Project: Freedom …

Game Pillars, Buyer Persona & other Project: Freedom updates

As many of you know, we are making a game. For now it is called Project: Freedom, and we are doing what no indie should do, which is, we are not talking about it. Don’t do like us! And… Here are some updates!

How to publish your indie game

Today I held my very first workshop. It was called How to publish your indie game and it focused on things to consider when preparing to get your game out there. And a savvy gamedev should prepare for that even before writing a first line of code – which is why …

Lessons learned at Creative Coast Festival and Nordic Game Conference

Sebi and I dedicated an entire week in the middle of May to celebrating games and game development. On May 16 and 17  we went to what I think is the fanciest, most relaxed gamedev conference ever (that I know if, at least), called Creative Coast Festival in Karlshamn, then drove some 150 km directly …