A radiography for Pivotal Tracker

This is a bit of a follow up for Easy Gamedev Planning – The Agile Way I am a big supporter of planning, especially for game projects which are always so messy and hard to control. But the truth is, planning and project management is hard and takes time. Sure, …

Easy Gamedev Planning – The Agile Way

Ah, project management and planning! These words have been known to freak out a gamedev even more than the dreaded marketing. I mean, who wants to write down schedules and todo’s when you can design, code, make art instead? Developing¬†games is all about passion, spontaneity, and we all know creativity …