Women are too hard to animate

During this year’s E3, Ubisoft stated that they will not add a playable female character in Assasin’s Creed Unity because “Women are too hard to animate”. This spawned a mass reaction on the internet (check out #womenaretoohardtoanimate on Twitter), as it hit straight into a long and powerful conversation about women …

The Employer’s Rite of Passage

Here’s the short version of my Employer’s Rite of Passage, the first post I ever published on Gamasutra and also the first one that got featured. I love this article, not because I consider it any good or well written, but because I can read it after 3 years and …

Gamification – a personal, slightly aged view

A little more than two years ago, I was dreaming for better, more playful dev tools for video games, where I believed the concept of gamification would apply wonderfully  – at least what I understood gamification should be. Fast forward to the present, I still wish these better tools and …

Urging women to make games!

Last year, I posted an article on Gamasutra with the wish that I may encourage women into a new sort of battle, complementary to the awesome discussions about misogynism and gender inequality in the video games industry. The battle I talk of is about DOING, and of course, doing games. …

Know Inc conquers Gamasutra

On February 13th (a number not exactly popular 🙂 ), I got home from work after a very demanding day, grabbed my Kindle and figured I’d read  a little, until I know how the action enfolds. It’s a good book, but I was running on no more than 6 hours …