The Greenlight Chronicles for Heart. Papers. Border.

I’ve always wanted to make my own independent, crazy and never-before-heard-of games* and in the autumn of 2016, my dream got really real: my beloved husband got fired** and he decided he likes my obsessive “optimistic strategy game about travelling, freedom and changing the world” idea enough to pick up Unity and …

How Not To Game Dev: 2 examples

Make something of value, and people will pay you for it. That’s a very nice advice best expressed by Richard St. John in this TED talk, which is actually one of my favorites. It is a simple advice, and a very powerful one, because it starts with making, and ends …

Of money, games and trust

What do you think about Oculus being bought by Facebook? What is your stance on the ethics of free-to-play games? Do you crowdfund game projects, or maybe you are still favoring the old way of buying games, from a store, in a neat box and with a fixed, arguably high price?

Amazing 2D art tutorials

I am art illiterate. I can’t draw anything and I am extremely clumsy when playing with FREE tools such as Inkscape or Gimp. I am not color blind, but I am very color confused – so I almost always wear black, think black, and favor black in whatever concepts I …

Ode to the conscious player

I want to taste games I’ve never even heard of, games from exotic locations, to eat mysterious new combinations of games that no one’s ever tried before.   That is what Rock Paper Shotgun’s John Walker said here. It’s a wonderful quote. Those are the games I want, too, and …

The Employer’s Rite of Passage

Here’s the short version of my Employer’s Rite of Passage, the first post I ever published on Gamasutra and also the first one that got featured. I love this article, not because I consider it any good or well written, but because I can read it after 3 years and …