Juice it or lose it!

Sometimes I stumble upon awesome content that I share on Twitter, and then it takes me a long time to dig it up from my feed (if I even find it). This is my solution to save these gems.  Here’s how to juice up your game with simple techniques that …

How to pitch a dream

My friends at Guru Games are working on some awesome stuff. I asked them to pitch it to me: It’s a twin stick shooter where you are a…. Take 2: It’s a fun game where you blow stuff up, jump around with a bazooka and create chaos I thought about Ernest …

My personal SGA manifesto

Picture a place full of game developers who make super creative out of the box kind of games for everyone to play. Picture a place where these many, many game developers help each other with their projects, they test each other’s games, exchange feedback, and help each other with their …

The problem with marketing

A gamedev told me today: “It is ironic that I actually have to stop development, so I can build a community now.” And it hit me. The problem with marketing is not that it’s hard to do, but that it IS work that you actually have to do. Just like …

Wanted! A Game Connection guide

This year I had the great opportunity to attend Game Connection in Paris. Sadly now when I think back at my experience, it is shadowed by the recent tragic events, but still, lessons were learned and I want to share them. This is more of a guide than a report …

Game Booth Costs & Tips

I just need to lay down my ideas quickly down, because there have been some awesome articles written on the subject and I want to chip in with a few things. 1. Booth Costs Each event varies in terms of booth costs. Some developers suggest to estimate some USD 4000 …

Easy Gamedev Planning – The Agile Way

Ah, project management and planning! These words have been known to freak out a gamedev even more than the dreaded marketing. I mean, who wants to write down schedules and todo’s when you can design, code, make art instead? Developing games is all about passion, spontaneity, and we all know creativity …

Three elementary #gamedev must do’s

Here’s another failure. And a fresh write-up on a nasty truth.  And a lot of talks about Xpocalypses. Yet despite all these sobering lessons and insights, many indie teams still carry on doing the very same mistakes everyone warns about. And I just don’t understand why. It’s simple. In order to …

Crunching Steam Curators

Today I calculated that I am famous. Not VERY famous, but somewhat, nonetheless. Indeed, as of lunch today, Swedish time, I am the 1214th Steam Curator in the world, with the impressive number of 8 (EIGHT!) followers. Before lunch, I had 7 followers and was listed somewhere on place 1260th …