[TEMPLATE] How to have a 30 minutes meeting with publishers, investors and other business folks

Since Casual Connect is just a few days away, I prepared this bullet point template in PowerPoint format to help any #gamedev out there who will have 30 minutes meetings with publishers, investors, distributors, marketers, press or otherwise folks who can help them. Practice practice practice! 30 minutes meetings are …

Introducing Heart. Papers. Border.

Hi everyone! We have been away in a holiday and it feels like its been ages and just saying this makes me cringe. See, indie game developers don’t do holidays, but I did it, which means… And I want to be very clear, I did plan to work on Project: Freedom …

Jenna Marbles on how apps ruined her life

I published Women are too hard to animate on Gamasutra. But Rollo was inappropriate for that audience, so I replaced him with Jenna Marble. And then I realized. I never shared Jenna Marble’s Apps Are Ruining My Life!

Women are too hard to animate

During this year’s E3, Ubisoft stated that they will not add a playable female character in Assasin’s Creed Unity because “Women are too hard to animate”. This spawned a mass reaction on the internet (check out #womenaretoohardtoanimate on Twitter), as it hit straight into a long and powerful conversation about women …