The Greenlight Chronicles for Heart. Papers. Border.

I’ve always wanted to make my own independent, crazy and never-before-heard-of games* and in the autumn of 2016, my dream got really real: my beloved husband got fired** and he decided he likes my obsessive “optimistic strategy game about travelling, freedom and changing the world” idea enough to pick up Unity and …

Defining dreams – a Heart. Papers. Border. update

The bad news about Heart. Papers. Border. is that we will not be able to finish all we planned to do for the Casual Connect Indie Prize submission on December 5th (submit here). SO, Fingers Crossed! The good news is that we submit anyhow, in whatever state we managed to …

Newb game coding strikes again!!!

Once upon a time about 2 months a go, I shared my collection for turning my future self into a game programmer. It’s called The little black book of newb game coding and you can click it and become wiser! Beware though, as this book is evil. For example, it …

How Not To Game Dev: 2 examples

Make something of value, and people will pay you for it. That’s a very nice advice best expressed by Richard St. John in this TED talk, which is actually one of my favorites. It is a simple advice, and a very powerful one, because it starts with making, and ends …

The little black book of newb game coding

Wanna try out your game idea, but don’t know how to code? Do not despair! There are a bunch of awesome people out there willing to help you – here is my collection of super awesome articles and tutorials for any game programmer wannabe. Warning – do not expect any pro advice, …

Of money, games and trust

What do you think about Oculus being bought by Facebook? What is your stance on the ethics of free-to-play games? Do you crowdfund game projects, or maybe you are still favoring the old way of buying games, from a store, in a neat box and with a fixed, arguably high price?

Ode to the conscious player

I want to taste games I’ve never even heard of, games from exotic locations, to eat mysterious new combinations of games that no one’s ever tried before.   That is what Rock Paper Shotgun’s John Walker said here. It’s a wonderful quote. Those are the games I want, too, and …

Gamification – a personal, slightly aged view

A little more than two years ago, I was dreaming for better, more playful dev tools for video games, where I believed the concept of gamification would apply wonderfully  – at least what I understood gamification should be. Fast forward to the present, I still wish these better tools and …

Urging women to make games!

Last year, I posted an article on Gamasutra with the wish that I may encourage women into a new sort of battle, complementary to the awesome discussions about misogynism and gender inequality in the video games industry. The battle I talk of is about DOING, and of course, doing games. …

Know Inc conquers Gamasutra

On February 13th (a number not exactly popular 🙂 ), I got home from work after a very demanding day, grabbed my Kindle and figured I’d read  a little, until I know how the action enfolds. It’s a good book, but I was running on no more than 6 hours …