Introducing Heart. Papers. Border.

Hi everyone! We have been away in a holiday and it feels like its been ages and just saying this makes me cringe. See, indie game developers don’t do holidays, but I did it, which means… And I want to be very clear, I did plan to work on Project: Freedom …

Game Booth Costs & Tips

I just need to lay down my ideas quickly down, because there have been some awesome articles written on the subject and I want to chip in with a few things. 1. Booth Costs Each event varies in terms of booth costs. Some developers suggest to estimate some USD 4000 …

Easy Gamedev Planning – The Agile Way

Ah, project management and planning! These words have been known to freak out a gamedev even more than the dreaded marketing. I mean, who wants to write down schedules and todo’s when you can design, code, make art instead? Developing games is all about passion, spontaneity, and we all know creativity …

Three elementary #gamedev must do’s

Here’s another failure. And a fresh write-up on a nasty truth.  And a lot of talks about Xpocalypses. Yet despite all these sobering lessons and insights, many indie teams still carry on doing the very same mistakes everyone warns about. And I just don’t understand why. It’s simple. In order to …

Crunching Steam Curators

Today I calculated that I am famous. Not VERY famous, but somewhat, nonetheless. Indeed, as of lunch today, Swedish time, I am the 1214th Steam Curator in the world, with the impressive number of 8 (EIGHT!) followers. Before lunch, I had 7 followers and was listed somewhere on place 1260th …